The level creator, while expansive, is not the biggest thing about this new game. You have to remember that while that option is available, maybe even the main drawing point for some people, there’s much more to it. It does have the option of four different styles, the original Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. And while many will write these off as simple reskins, those of us who have done our research know that these “re-skins” add diversity in the way of music, graphic style, and even the moveset of the different characters. Not to mention the Amiibo support, which adds up to a whopping 99 costumes. But as I mentioned, that’s not the end of the content.

The main draw of Super Mario Maker for myself, and undoubtedly many others, is the content created by others. While the ability to make your own stages is amazing, the ability to play other people’s stages makes this game a definite pickup for me this Fall. When it comes down to it, there’s not much to say. The almost infinite possibilities (not to mention memes) boggle my mind. This is Nintendo’s answer to Little Big Planet, and while maybe not quite as customizable, this is the first time where you have the reins in a true Mario game, and from the practice of level design from young future game developers, to the plain fun of sharing what we’ve made with friends, Super Mario Maker is worth at least my money.

In the end, what it comes down to is what the fans do with it. But I’m confident that we can all contribute to the community, and this is a new Nintendo sub-ip that’s sure to be a success. Now go back to playing Splatoon.